Mike2nd is probably going to have a stroke when he hears about this.
http://www.dailytech.com/Report+Micr...ticle29846.htm
If I ever had any reason to own an Xbox, I certainly don't now.
Printable View
Mike2nd is probably going to have a stroke when he hears about this.
http://www.dailytech.com/Report+Micr...ticle29846.htm
If I ever had any reason to own an Xbox, I certainly don't now.
Oh they can fuck right off with that. Looks like its PC gaming ftw
They were just talking about this on the radio. Sounds like they may be cutting their own throat.
Playstation is doing the same thing they patented software to block use games
Yup I'm pissed at xbox now. Will not buy the new one when it comes out if that will be the case.
I have rough enough time dealing with Re-Obtaining DLC when the unexpected happens or a error occurs and its been years since I've downloaded it. I do not want to deal with that same bullshit constantly for entire games.
PC is the way to go it seems now...
I'll still keep my 360... Wouldnt mind Modding it or Getting a OG Xbox again to mod and put all the big emulators on like I use to have...
They may have just lost a fan
Sent from my HTC Hero S using Tapatalk 2
Theoretically. They are going to loose more money on lost customers from this, then they do on used games..
my .02
and like my brother said, just more reasons to mod it and pirate games if you do get one...
If it's true I can't sell a game, I won't buy new console, simple as that.
I also don't use steam. ALL my PC games are hardcopies.
If the game price went down by 50% I could probably deal with it but what if people want to bring the game to a friends house? You have to bring the whole system?
And this, you have to call tech support when the system thinks it's not your game?
This just seems like a bad move on their part. Seems like a good time for another company to start up and steal the business.
I wish I could still play the first Guildwars...I tried logging on the otherday and it won't let me..gives me a bunch of jibber jabber when I try too...
I highly doubt my PC can handle the new Guildwars...
paul, imho, xbox has NEVER been a compelling reason for a console. it just happens to be less repulsive than the ps3 (at least price-wise, development-wise, etc). I'm more than happy to stick to nintendo's non-invasive MO.
p.s.
i wonder if getting the ACLU involved would help turn the tide against this recent trend of eliminating second-hand markets. i sure as hell wouldn't buy a BMW if i couldn't re-sell it someday.
They said this about the current xbox and ps3. Wait til actual details are released, not rumors.
Ahahahaha wow
Heck, I couldn't even play games then. I don't have high speed internet where I live. I find it funny though that console makers want to switch to an all digital download service (nevermind what it'd cost them to keep it running) and ISPs want to start putting data caps on folks.
I made a similar point to this, I often go with out internet in the places I go or situations I put myself in...So why should I buy THIS NEW AWESOME XBOX, when I know there will be months on end I wont even play it because I wont have internet.
Very good point on that 2nd part
They will lose soo much monies on this move. I dont think it will happen though.
Especially given 50gb Blu Ray games..That'd tear up a data cap in a hurry. Of course the reason why you should get this new awesome Xbox is because
ZOMG NEW XBOX! PLAY ALL THE CALLS OF DUTY!
However the specs for it are actually rather weak. A well built PC will give similar performance without that problem while also being useful for other things. (I heard you might even be able to play solitaire on these things.)
Well ive found something very interesting from Nvidia http://shield.nvidia.com/ you could play the games from your pc (that are on steam) wireless.... looks legit
Wow, I hope this is proven false.
I lend games out and borrow them a lot. Also I love the used game market.
If this proves to be true, looks like my WiiU will be my only next gen purchase for this generation.
-John
Good thing I have internet and never buy used games.
I don't own an xbox, never have. PC games for me and yes F*CK steam for not allowing transfer of ownership of games. I never bought another steam game after the got me a couple times but their prices drop fast(down to 10$ after a while).
MS didn't start this crap, steam did. And who cares, who buys DVD games anyways... Don't all you xbox guys download them mostly?
Tried to trade in my Xbox 360 with a massive 20gb hdd and they would only give me $35 for it. Don't use it. But not worth trading for such a small amount. I assume this new tech would still allow you to resell a console? Xbox is shit anyway. Games cost more but are not as good as pc, fps on Xbox with the joystick is so gay. Mine hasn't been turned on for about 12 months.
Sent from my GT-I9300 using Tapatalk 2
OUYA.
/thread
there are launch partners, and there is no DRM because it is intended to be open-source.
(DRM...also, why exactly would a consumer want DRM? it is an open source console...no reason to pirate anything if there are no restrictions on the product)
Correct. Isn't a game out there I wanna play enough to deal with any level of BS.
Cool thing about Rainbow 6 is that is doesn't use dedicated servers so that even years without support from XBOXlive or Ubisoft, I can still hop on a game and "kill me some terrrrerists, cuz 'merica". iRacing, LFS, GTR series, MSFS, all seem to work just fine without BS.
Well look at the Dreamcast, no copy protection there. It wasn't the piracy that killed the console, it was that it came between the PS1 and the PS2/XBOX. It lacked the extensive software library that the PS1/PS2 shared, and it graphics were behind the PS2 and XBOX. The ability to play games online (I logged a fuckton of hours on Phantasy Star), and the quality of it's graphics were light years ahead of what we had seen at the time, but the announcement of the PS2 and pre-rendered trailers meant that the PS2 blunted a lot of the demand for the Dreamcast. Additionally the controllers for the DC were a bit unwieldy and expensive.
Without the announcement of the PS2, or with more of a lead time prior, the Dreamcast probably would've stayed a viable competitor. Unfortunately, it slotted right between the generations and never managed to get enough momentum to overcome the PS2 launch as it cost quite a bit more than the Playstation 1 (and later the PSOne that was released alongside the PS2.)
In truth most of the games I have on Steam I play offline, and I don't generally venture online for them. Steam's constant updates are quite annoying (and use up valuable data if you have a data cap on your internet), and DRM is hardly worth the effort. Out of my entire library of Steam games, I haven't paid more than $30 for a single title, and only 2 games cost me that much (Borderlands 2 and Skyrim.) Most of my games I paid a couple bucks for, and that's that.
Diablo3 should've proved that always on DRM is a failure as a business model as it will push consumers away when it fails.
http://en.wikipedia.org/wiki/Dreamcast
while i grant you that being "between" generations didn't help, let's not blow smoke up everyone's ass. ALL consoles have had some form of DRM since probably the original famicom--if not before. it's a never-ending battle between pirates/cloners/copiers and DRM mfg's--but that doesn't mean that developers are willing to throw in the towel and just give people a free-pass at cloning the bejezus out of their software.
i don't like DRM--and certainly not in it's latest, draconian forms. that said, when you start targeting used game sales via such measures, something WILL give--and it's usually the profit margins of the company involved. i feel there's a healthy compromise between handcuffing users and giving them free reign to do anything.
just remember, until you provide some measure of protection for developers, they aren't going to want to make software for your system.
The Dreamcast had little to no DRM then. You could easily download and burn ISOs of a lot of games, or just a straight disc to disc copy, and play without a problem. And some required a boot disc to replace the difference in data capacity between the original disc (something around a 1gb as I recall) and the standard CD rom disc (700mb.) But a lot of games were small enough to fit onto a standard CD without an issue.
Dreamcast didn't have much of an operating system as I recall, which could be why the DRM was so lax.
Console games...MEHHH
Jason