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sergechronos
01-12-2014, 04:54 PM
Anyone else playing? Servers you're on?

green-lantern
01-12-2014, 05:35 PM
No idea what that is, when I saw the thread I thought you let your car rust up. lol

wingnut
01-12-2014, 05:38 PM
:smartie:

sergechronos
01-12-2014, 05:44 PM
lol don't think that counts as a hobby. Survival game on Steam. Look it up, pretty addictive. Basically survivalist game, you start off with nothing, other players can kill you. zombies and wild life out there. you need to eat. lot of fun.

zel-man
01-12-2014, 08:57 PM
Sounds like another game on Steam: Day Z

sergechronos
01-12-2014, 09:46 PM
Pretty similar.

sergechronos
01-12-2014, 11:02 PM
My first day on the island did not go well. Waking after some unknown calamity, it was only a few minutes before I stumbled upon a man-made structure and encountered its owner, working diligently to expand and improve his home. He was somewhat less pleased to see me, however, than I was to meet him. "Leave or I kill," he said, four short words I failed to take sufficiently seriously, and a few seconds later he hit me in the face with a hatchet, and then again, and I was dead. That’s life—and death—in Rust, an open-world survival game that falls somewhere between DayZ and Minecraft and has a way of bringing out both the best and the worst in its players.

A babe in the woods

Rust's only goal is to survive, and it’s always challenging. You begin with nothing but a rock, a torch, and a couple of bandages, and if you try to spend more than two nights out in the open in that condition, you will die. It's an intimidating, sink-or-swim introduction to the game, but Rust isn't a forgiving experience. Most of the game world will do its best to kill you and while epic multiplayer battles are rare, ambush murders are not. Nor are you particularly durable, unlike conventional videogame characters, and if somebody puts a few bullets in you, you will die. Yet that fragility, coupled with the near-absolute freedom offered by an open-world, no-rules arena, is exactly what makes it work. "Go forth and do whatever the hell you want" is exhilarating.

There's a primal thrill to running through the jungle like some latter-day Tarzan, but if you're serious about staying alive then sooner or later you'll want to build some form of shelter. Construction options are quite limited so you won't be erecting any great architectural masterpieces, but having a relatively safe place to crash and store your stuff can extend your lifespan dramatically. Crafting is an even more important component of the game and while it's likewise neither particularly interesting nor flexible at this early stage of development, better equipment is the key to survival. The transition from prey to predator can be tedious, but once you're packing heat (and pants), the real fun begins.

The conventional fauna is bad enough, but there are also deadly zombies and radioactive hotspots that give the game a faint whiff of S.T.A.L.K.E.R. Worst of all are your fellow players, who ensure that no matter how powerful you are, you're never entirely free of danger. At one point, well-armed and equipped after several hours, I was hunting zombies near some radioactive fuel tanks. Quick double-taps from my MP5 dispatched them and I was starting to feel like a real badass, which is probably why I wasn't paying as much attention to my surroundings as I should have been—while my attention was occupied by the inventory of my latest undead victim, a pair of bandits snuck up from behind and creamed me with a shotgun.

That's not to say that everyone you meet is a paranoid, kill-or-be-killed social Darwinist, and in fact there's a considerable degree of cooperation to be found in some locales. But it comes cautiously, while vicious, violent death lurks everywhere. There are non-PvP servers for those who prefer less capriciously lethal entertainment, but while that cuts down on griefers, it also does away with one of the most undeniably exciting parts of the game: Random encounters with other human beings in which anything can happen. As frustrating as it is to be blown away without warning, that pervasive uncertainty is a central part of the survival experience, and Rust is vastly diminished without it.

It's not too soon

The Rust alpha test is available via Steam Early Access, and as you'd expect it's very much a work in progress. The graphics are no great shakes and you can expect wonky shadows, occasional clipping errors, and other glitches, and the sound effects don't even pretend to venture beyond minimal. Lag is sometimes a challenge, especially when you find yourself caught up in a spot of unpleasantness with your fellow island inhabitants, and simply finding someplace to play can be a hassle: Official servers tend to be crowded, while unofficial ones can be unreliable. Server wipes happen with major updates, so it's best not to get too attached to your stuff, and there are plenty of gameplay oddities: for instance, every animal you kill, from boars to bears, provides "chicken breasts" for food. (I haven't found any chickens in the game.)

Rust’s alpha is rough, but it's surprisingly playable. The underlying systems are essentially complete and functional (or at least appear to be, from an outside-looking-in perspective) and recent updates have dramatically improved the performance of the server browser. Rust has a ton of potential, and it's an intense and impressive experience even now.

Price: $20

Source: Rust alpha review | PC Gamer (http://www.pcgamer.com/2014/01/10/rust-alpha-review/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0)

Definitely a bit rough looking as it's very early on, but simultaneously a blast and heart breaking. There are a lot of features and stuff that will be coming (certainly looking forward to a way that multiple different people can open doors via a combination or key, would make working as a team much easier) but even as is it's a lot of fun (more so when working with at least one other person.) I play on two different servers, both PVP, and have a couple friends on each. One I play on primarily I run with a group of about 3-4 other guys and we go out as a group when we gather wood or stones, or go kill zombies, sometimes we will raid houses of groups of people that we don't like (not often, we generally keep it all on the up and up.) Tonight we geared up and headed into a heavily irradiated area to get stuff, ended up getting into a battle with a rival group that we occasionally run into. We got our asses kicked, lost all of our stuff, which was disappointing. We're working on gathering materials for making a new bigger (and stronger) base. Lot of fun in a kind of post apocalyptic setting: Definitely a DayZ meets Minecraft kind of feel. When you start playing with folks you know though, it is easy to lose track of time.


http://www.youtube.com/watch?v=I_qTqZaMkn8#t=134